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Connectivity for the first wave of virtual reality (VR) applications was often a wire between a head-mounted display and a powerful desktop computer. Unwiring that connectivity by means of 5G represents a leap forward as big as when we made phones mobile three decades ago. And by doing so, we believe, it will enable the metaverse which some are touting as the next-generation (3D) Internet.

In a previous episode in this 5G metaverse series of Ericsson, we described how extensive the required network performance leap ought to be to be able to support metaverse use cases. Here, we would like to address an important and often overlooked issue of where we need to make that performance leap first.

Indeed, while the metaverse itself can be an infinite digital and social place, the augmented reality (AR) and VR devices that ‘port’ us into the metaverse need to be connected via a physical 5G network. We thus would like to explore metaverse use cases, or rather use places, where you can expect the wireless/untethered/unwired metaverse to take shape.

 

Metaverse use places that are nicely augmented with 5G:

1. At home

Our homes are a strong use place candidate where virtual and hybrid realities can make a significant difference. 

If you have teenagers at home, the metaverse has likely (already) started in their bedrooms. This is the place where gamers can access virtual gaming worlds through head-mounted virtual reality displays, driving/flying simulators, and advanced PC-connected haptic devices. This unique metaverse use place is likely to remain popular when unwired! 

To make your teenager’s bedroom use place even more immersive, expect parts of their powerful PC or game console to move to a nearby cloud. ‘Nearby’ means ultra-low latency; and ‘cloud’ means that incredibly impactful graphics can be rendered in real-time and streamed back to the play console without your teens even noticing.

The majority of homes will be ‘metaversed’ by means of WiFi and fiber. However, anybody who understands 5G knows that it is a perfect technology to deliver significantly improved latencies and experiences. Measurements confirm this now, and VR/AR device vendors are already scrambling to make their devices 5G-enabled.

Powered by these tech advances, the next wave of immersive entertainment can make architects rethink the future of our media rooms. The most fabulous screens and the coziest chairs in the house can soon be more open spaces where you can experience sports and movies with virtual and in-person guests. An empty room with four padded walls has the potential to .

Our home of the future could thus transform into a great shared metaverse use place that is excellent for family and guests who can now be physically together yet digitally apart in their own worlds and with ultra-personalized content.

It can further be repurposed for many other activities: from gym, entertainment to office space. Indeed, the pandemic has redefined portions of our homes for office-related work. The transition to a hybrid office environment leverages our recently deployed 2D collaboration use places as a starting point. Plan for a new end-game with more immersive collaboration forms in virtual/hybrid worlds. This use place pushes boundaries beyond adding a screen, a web camera, and a microphone to an office desk environment. 

2. At the office

Many of us pivoted to a virtual office environment around Friday, March 13, 2020. It was an instant and uniform …….

Source: https://www.ericsson.com/en/blog/2022/7/10-metaverse-use-cases

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